Check ratio of mainline trains on old registry and compare them to the ratio of the following
Ratio of total trains per spawn location vs. total trains in entire system
Calculate frequency by giving a score of 7 for daily, or lower for total days in a week
Ratio of car types vs other car types to try and harness control of not having too many of a certain train type vs. having too little.
Use of alternate entrances such as Needles (I think it's the only one we actually can do this) so that if a SBD domestic train is merged with all the IM trains, only the SBD domestic train would get the ratio on the rules above for the exit location.
Do not count locals and other trains origination that aren't spawns from yards as this has no bearing on the ratios
Check MRVEP train ID - spawning as MREVEP instead of MRVEP (low priority) Completed
Check MEWWC / MWCEW train ID - Should this be EU for Eugene? (low priority) See forum post.
Make sure tags are correct on all current cars in the system. For example I had to retag a bunch of cars in SBD that were tagged SBD vs SBA. This could be effecting demand possibly??
Reduce the demand hours and qty for places like SBD A & B yards by about 25% a normal industry so that switchers working these yards have a chance to clear the industry tracks.
for SBA the total capacity is actually 40 and can be set to about 25% hours of others. This should reduce the amount of demand. If however the only supply for SBA is unit trains then it can be reduced down to the 1 car minimum so that very little if any get called
for SBI Consider using 1 track for emptying only. This will create a supply of baretable coming out of SBD as California is mainly a consumer then a supplier of domestic loads. The empties can then be tagged for various baretable destinations. As for storage of such beasts good luck :)
Set the demand for Cargill to 1 car to eliminate all but grain trains that actually come in unit form
Look into Boron or US Borax operations to simulate similar to what we used to have?
Eliminate all cars going to a yard without industry such as BAK WC WCL BK etc.
Add the missing industry for Cadiz Local as well as the interchange for this area
Add a grain operation into the wye for Oak Creek. Have the time be a bit lower than most industries so that a Mojave switcher can act as an industry switcher and build a proper outbound or supply it etc.
Add an industry for the interchange at Magunden. Use the siding and not the useless stub unless an industry already exists for it.
Add a switcher that originates with BNSF switching power out of the BNSF Bakersfield Spawn. Perhaps call it M-FRSBAK?? I have no idea what symbol it would be. But this could play into having cars for Fresno. Add a FAKE industry for Fresno so that cars are called for this outbound train. Have the tag FRS and Barstow and West Colton can add it into their hump list.
Like Fresno create a train on the UP side for M-FRBK and do the same thing calling the tag FR.
Consider adding in a password for dispatch to prevent people from running the territory on their own.